Apex Weapon Stats

Compare Season 30 DPS and TTK. Choose total HP, hit zone, and magazine.

Last checked: October 3, 2026

Apex DPS & TTK chart

29 weapons · body hits · 200 total HP · 100% accuracy

Apex weapon damage per second and time to kill against 200 HP with body hits and magazine tier 0.
WeaponDPSTTK
Devotion LMG2250.87s
R-99 SMG2160.89s
Bocek Compound Bow*2100.67s
HAVOC Rifle2020.98s
L-STAR EMG2000.90s
C.A.R. SMG1861.03s
Prowler Burst PDW1861.03s
VK-47 Flatline1801.10s
Alternator SMG1801.10s
Volt SMG1801.08s
R-301 Carbine1761.11s
RE-45 Burst1711.12s
M600 Spitfire1621.22s
Hemlok Breach AR1621.17s
Nemesis Burst AR1551.24s
G7 Scout1351.46s
EVA-8 Auto1341.25s
Rampage LMG1301.40s
Wingman1301.15s
P20201261.57s
30-30 Repeater1181.29s
Mastiff Shotgun1161.52s
Mozambique991.82s
Triple Take*852.22s
Peacekeeper842.35s
Longbow DMR722.31s
Kraber .50-Cal582.40s
Charge Rifle*482.31s
Sentinel443.16s

TTK starts at the first damaging hit. Headshot values do not apply helmet reduction. Burst timing, charge-up, spin-up, missed shots and reloads are not simulated. * Read the weapon notes below before comparing conditional stats.

Compare two weapons

R-301 Carbine

Assault Rifle

DPS

176

TTK

1.11s

Mag Damage

234

Magazine

18 rounds

Body

13

Head

23

Leg

10

810 RPMReload: 2.4s / 3.2s✓ Can one-clip

R-99 SMG

SMG

DPS

216

TTK

0.89s

Mag Damage

216

Magazine

18 rounds

Body

12

Head

15

Leg

10

1080 RPMReload: 1.8s / 2.5s✓ Can one-clip
Split 2 weapon notes and sources

Triple Take: Split 2 buffs ADS fire rate without publishing exact RPM. DPS and TTK here use the stored 81 RPM baseline; the blue magazine is updated to nine.

Bocek Compound Bow: Split 2 increases the base arrow stockpile to 60 and explosive arrows per energize to ten. Explosive arrows and Sparrow's Quiver are not modelled.

Charge Rifle: Uses Split 2's maximum 110 body damage beyond 200m. Closer shots and the Selectfire mode deal less damage and are not modelled.

Official Marked midseason weapon changes

How This Tool Works

The Apex weapon DPS and TTK chart compares every listed weapon using your selected total target HP, hit zone, and magazine level. Sort by highest DPS, fastest TTK, or weapon name, then filter by class.

On mobile, weapon name, DPS, and TTK stay visible. Enable detailed columns for magazine damage, RPM, and one-clip results. The two-weapon comparison below the chart uses the same assumptions.

Results are theoretical full-hit comparisons. Burst delays, charge-up, spin-up, missed shots, helmet reduction, and reloads can change an actual fight. Conditional weapon values are identified in the Split 2 notes.

Formula & Assumptions

  • DPS = damage per hit × RPM / 60.
  • Shots to kill = ceil(target total HP / damage per hit).
  • TTK = (shots to kill - 1) / (RPM / 60), measured from the first damaging hit.
  • Magazine damage = damage per hit × selected magazine capacity. One-clip means that total can meet the selected HP with all hits landing.
  • Weapons without a conventional magazine, such as Bocek, show N/A for the magazine comparison.

Example Scenario

  1. Choose 225 total HP and body hits, then compare R-301 Carbine with VK-47 Flatline.
  2. At 13 damage and 810 RPM, R-301 needs 18 hits and has a theoretical TTK of 1.26 seconds. At 18 damage and 600 RPM, Flatline needs 13 hits and has a theoretical TTK of 1.20 seconds.
  3. Switch magazine level to check whether each weapon can finish that HP pool before reloading. These figures assume every shot hits and exclude weapon-specific delays.

Common Mistakes

  • Treating a headshot result as though the target has no helmet in a real match.
  • Using shield capacity alone instead of the target's combined health and shields.
  • Treating average RPM as an exact burst, charge-up, or spin-up timeline.
  • Comparing Charge Rifle's maximum-distance damage with a close-range shot, or assuming Triple Take's stored baseline is its exact new ADS rate.

Data Source & Update Policy

  • Marked midseason patch notes were reviewed October 3, 2026. Triple Take's blue magazine is nine, Bocek's base stockpile is 60, and Charge Rifle's maximum damage is 110 beyond 200m.
  • EA does not publish the exact new Triple Take ADS RPM in those notes. That row retains its stored 81 RPM baseline with an explicit note rather than inventing a verified rate.
  • Core damage, RPM, and magazine entries are maintained separately from the formulas and should be checked whenever weapon balancing changes.

Frequently Asked Questions

Why does the highest DPS weapon not always have the fastest TTK?

TTK depends on how many whole hits finish the selected HP pool. DPS is a rate; rounding up to the next damaging hit can change the order. Handling, accuracy, reloads, and weapon-specific delays also matter in practice.

Does headshot TTK include helmets?

No. The head hit-zone option uses the stored raw head damage. Helmet reduction is not modelled, so those figures can be faster than the same fight against a helmet-equipped target.

Can I share an Apex weapon comparison?

Choose both weapons, total HP, hit zone, and magazine level, then copy the result link. The link restores those selections and the chart's class filter and sort order.