Apex Weapon Stats
Compare Season 30 DPS and TTK. Choose total HP, hit zone, and magazine.
Last checked: October 3, 2026
Apex DPS & TTK chart
29 weapons · body hits · 200 total HP · 100% accuracy
| # | Weapon | DPS | TTK | Mag dmg | RPM | One-clip? |
|---|---|---|---|---|---|---|
| 1 | Devotion LMG | 225 | 0.87s | 540 | 900 | Yes |
| 2 | R-99 SMG | 216 | 0.89s | 216 | 1080 | Yes |
| 3 | Bocek Compound Bow* | 210 | 0.67s | — | 180 | N/A |
| 4 | HAVOC Rifle | 202 | 0.98s | 432 | 672 | Yes |
| 5 | L-STAR EMG | 200 | 0.90s | 480 | 600 | Yes |
| 6 | C.A.R. SMG | 186 | 1.03s | 228 | 930 | Yes |
| 7 | Prowler Burst PDW | 186 | 1.03s | 560 | 697 | Yes |
| 8 | VK-47 Flatline | 180 | 1.10s | 360 | 600 | Yes |
| 9 | Alternator SMG | 180 | 1.10s | 324 | 600 | Yes |
| 10 | Volt SMG | 180 | 1.08s | 285 | 720 | Yes |
| 11 | R-301 Carbine | 176 | 1.11s | 234 | 810 | Yes |
| 12 | RE-45 Burst | 171 | 1.12s | 240 | 643 | Yes |
| 13 | M600 Spitfire | 162 | 1.22s | 630 | 540 | Yes |
| 14 | Hemlok Breach AR | 162 | 1.17s | 378 | 462 | Yes |
| 15 | Nemesis Burst AR | 155 | 1.24s | 320 | 582 | Yes |
| 16 | G7 Scout | 135 | 1.46s | 330 | 246 | Yes |
| 17 | EVA-8 Auto | 134 | 1.25s | 448 | 144 | Yes |
| 18 | Rampage LMG | 130 | 1.40s | 728 | 300 | Yes |
| 19 | Wingman | 130 | 1.15s | 450 | 156 | Yes |
| 20 | P2020 | 126 | 1.57s | 252 | 420 | Yes |
| 21 | 30-30 Repeater | 118 | 1.29s | 510 | 139 | Yes |
| 22 | Mastiff Shotgun | 116 | 1.52s | 440 | 79 | Yes |
| 23 | Mozambique | 99 | 1.82s | 270 | 132 | Yes |
| 24 | Triple Take* | 85 | 2.22s | 378 | 81 | Yes |
| 25 | Peacekeeper | 84 | 2.35s | 495 | 51 | Yes |
| 26 | Longbow DMR | 72 | 2.31s | 330 | 78 | Yes |
| 27 | Kraber .50-Cal | 58 | 2.40s | 560 | 25 | Yes |
| 28 | Charge Rifle* | 48 | 2.31s | 440 | 26 | Yes |
| 29 | Sentinel | 44 | 3.16s | 280 | 38 | Yes |
TTK starts at the first damaging hit. Headshot values do not apply helmet reduction. Burst timing, charge-up, spin-up, missed shots and reloads are not simulated. * Read the weapon notes below before comparing conditional stats.
Compare two weapons
R-301 Carbine
Assault RifleDPS
176
TTK
1.11s
Mag Damage
234
Magazine
18 rounds
Body
13
Head
23
Leg
10
R-99 SMG
SMGDPS
216
TTK
0.89s
Mag Damage
216
Magazine
18 rounds
Body
12
Head
15
Leg
10
Split 2 weapon notes and sources
Triple Take: Split 2 buffs ADS fire rate without publishing exact RPM. DPS and TTK here use the stored 81 RPM baseline; the blue magazine is updated to nine.
Bocek Compound Bow: Split 2 increases the base arrow stockpile to 60 and explosive arrows per energize to ten. Explosive arrows and Sparrow's Quiver are not modelled.
Charge Rifle: Uses Split 2's maximum 110 body damage beyond 200m. Closer shots and the Selectfire mode deal less damage and are not modelled.
Official Marked midseason weapon changesHow This Tool Works
The Apex weapon DPS and TTK chart compares every listed weapon using your selected total target HP, hit zone, and magazine level. Sort by highest DPS, fastest TTK, or weapon name, then filter by class.
On mobile, weapon name, DPS, and TTK stay visible. Enable detailed columns for magazine damage, RPM, and one-clip results. The two-weapon comparison below the chart uses the same assumptions.
Results are theoretical full-hit comparisons. Burst delays, charge-up, spin-up, missed shots, helmet reduction, and reloads can change an actual fight. Conditional weapon values are identified in the Split 2 notes.
Formula & Assumptions
- DPS = damage per hit × RPM / 60.
- Shots to kill = ceil(target total HP / damage per hit).
- TTK = (shots to kill - 1) / (RPM / 60), measured from the first damaging hit.
- Magazine damage = damage per hit × selected magazine capacity. One-clip means that total can meet the selected HP with all hits landing.
- Weapons without a conventional magazine, such as Bocek, show N/A for the magazine comparison.
Example Scenario
- Choose 225 total HP and body hits, then compare R-301 Carbine with VK-47 Flatline.
- At 13 damage and 810 RPM, R-301 needs 18 hits and has a theoretical TTK of 1.26 seconds. At 18 damage and 600 RPM, Flatline needs 13 hits and has a theoretical TTK of 1.20 seconds.
- Switch magazine level to check whether each weapon can finish that HP pool before reloading. These figures assume every shot hits and exclude weapon-specific delays.
Common Mistakes
- Treating a headshot result as though the target has no helmet in a real match.
- Using shield capacity alone instead of the target's combined health and shields.
- Treating average RPM as an exact burst, charge-up, or spin-up timeline.
- Comparing Charge Rifle's maximum-distance damage with a close-range shot, or assuming Triple Take's stored baseline is its exact new ADS rate.
Data Source & Update Policy
- Marked midseason patch notes were reviewed October 3, 2026. Triple Take's blue magazine is nine, Bocek's base stockpile is 60, and Charge Rifle's maximum damage is 110 beyond 200m.
- EA does not publish the exact new Triple Take ADS RPM in those notes. That row retains its stored 81 RPM baseline with an explicit note rather than inventing a verified rate.
- Core damage, RPM, and magazine entries are maintained separately from the formulas and should be checked whenever weapon balancing changes.
Frequently Asked Questions
Why does the highest DPS weapon not always have the fastest TTK?
TTK depends on how many whole hits finish the selected HP pool. DPS is a rate; rounding up to the next damaging hit can change the order. Handling, accuracy, reloads, and weapon-specific delays also matter in practice.
Does headshot TTK include helmets?
No. The head hit-zone option uses the stored raw head damage. Helmet reduction is not modelled, so those figures can be faster than the same fight against a helmet-equipped target.
Can I share an Apex weapon comparison?
Choose both weapons, total HP, hit zone, and magazine level, then copy the result link. The link restores those selections and the chart's class filter and sort order.